An avatar is your representation in the virtual world of Second Life.
The amount of effort you put into your avatar is a significant factor that affects how you are received and treated by others. People in real life may be unable to change the way they look due to multiple legitimate reasons. In SL your appearance is completely your choice, it represents your true style and personality, and it will be judged accordingly.
Creating a good looking avatar is the biggest challenge faced by new players. If you think this may take you 3-4 hours to figure out, you are being extremely optimistic. When doing it with no previous experience, expect 30-40 hours as a minimum. In this section I will try my best to make it easier for you.
Default Avatars
After your new SL account is created, you are provided with a choice between several free default avatars. Those may be adequate for your first few days in SL, but don't assume that such an avatar represents your final look. Default avatars are somewhat like a demo which allows you to walk around, try things and learn some basics in the process.
Everyone in SL knows how those free default avatars look like. Therefore, anyone with such an avatar is perceived either as an alt, a bot, or a very inexperienced newcomer. Keep it in mind when interacting with other players and don't embarrass yourself by acting like a default-avatar macho. Aim to replace your default avatar as quick as possible.
Classic and Mesh Avatars
There are two major types of avatars in SL: classic and mesh. Classic avatars exist since SL was launched in 2003. Mesh avatars are commonly used since around 2012. An important update for mesh avatars, the feature called BoM (Bake on Mesh), was introduced in 2019.
There's a huge difference in quality between classic and mesh avatars. Classic avatars have rather poor customization options and a low-polygonal geometry with clearly visible edges and corners. Mesh avatars are way more advanced, realistic and customizable.
Mesh avatars are now a de-facto standard for playing SL. You are not obliged to buy one, but it significantly improves your game experience and opportunities. With a classic avatar you are limited to outdated poor-quality options and you are often referred to as a noob.
Most of the outfits and accessories which were designed in earlier days for classic avatars are not compatible with modern mesh avatars. It makes not much sense for you to learn in details how those relics used to work. Instead, you should focus on getting a modern mesh body and figuring out how to customize it.
Choosing Your Look Wisely
Before starting to dive into any specific details, you need to decide for yourself what kind of an avatar in general you wish to play. The vast majority of SL players choose human avatars. It can also be an animal, some kind of a fantastic creature, a furry, a mermaid, an alien, a dragon, or something even more extraordinary.
For beginners it is strongly recommended to start with a human body and learn the basics in the most intuitive way. The more niche appearance you choose, the more difficult it will be for you to find a good tutorial on it, and the more limited your choice of clothing and accessories will be. Human avatars are also accepted everywhere, while other options may face some restrictions set by sim owners.
In SL you can play an avatar of any gender, though most people would assume that your avatar's gender matches your real one, and would approach you accordingly. It is not a good idea to choose an avatar of the opposite sex just because you enjoy the look of it. Playing an avatar of your real gender will save you from multiple confusions.
Keep in mind that the choices you make about your avatar are not irreversible. You can always buy a completely new body and try to achieve a completely different look. However, it takes a lot of time and effort to create a good new appearance from scratch. Try to pick one that really fits your personality and then focus on fixing the imperfections.
Avatar Structure
Unlike most other games, SL gives you full control over the appearance of your avatar. But the inevitable trade-off is complexity. In addition, SL has a history of almost two decades of continuous development, with multiple new features added on top of the existing ones. No wonder it takes some time to figure out how to properly combine all those heterogeneous parts that make up your avatar.
When absolutely nothing is worn on your avatar, you can imagine it as a dot in empty space. Everything else gets pinned (attached) to that dot and remembers the position relative to it. Whenever the dot moves, all the attachments move together with the dot.
For classic avatars SL does not actually allow to detach everything. A few parts (such as eyes or skin) can only be replaced but not removed. In that minimalistic state your classic avatar would look like a naked hairless body. Luckily, there are ways to make it invisible.
A shape is an attachment that determines visible proportions of your avatar, such as the size of various body parts and the features of your face. Shapes are editable and have dozens of sliders you can play with to adjust how your body and face look like.
A skin is an attachment that provides a texture which is displayed as the skin of your body. It determines your skin color and may add some details, such as freckles or body hair. It does not affect the geometric shape of your avatar.
Clothes for classic avatars use icons of various garments to distinguish which parts of the body those are intended for. When attached, those are just painted atop of the skin, not affecting any geometry. Tattoos work the same way. Such items would not work with mesh avatars (with the exception of BoM).
Mesh objects are three-dimensional models which can be attached to your avatar or rezzed on the land. In Firestorm they use icons of yellow boxes. Such objects may represent something you can hold (a smartphone, a bag, a sword) or some pieces of attire that you can wear (a hat, a dress, a necklace, etc.).
At some point it was figured out that the body itself can be represented with a mesh object, and that such an idea opens the way to create much more advanced realistic bodies than those of the classic avatars implemented earlier by Linden Lab. Fully mesh avatars were developed.
The key idea about mesh avatars is that in SL you can wear your body parts same way as you wear your clothes in real life. There is no fundamental difference between your mesh body and your mesh clothes, as both are just three-dimensional models that can be attached or detached.
An alpha is an attachment that acts like an invisibility cloak which hides various parts of your classic avatar, making them fully transparent. It is required since some parts of your classic avatar cannot be completely removed (as mentioned above). Concealing the classic body with an alpha allows you to use a mesh body of any shape and size with no risk of the classic body clipping through it.
A HUD (heads-up display) is an object that can be attached to your avatar but appears only on your screen and not in the game world (it would appear in the game world only if rezzed on a land). It allows you to have some sort of a control panel for other things that you wear or for some objects around you. For instance, it may have buttons to change the color of your dress, to apply makeup, or to drive a vehicle. Complex products, such as mesh bodies or mesh heads, usually come with a HUD which provides you with a multitude of settings.
Mesh Bodies
Multiple creators offer mesh bodies in SL. There are several most popular brands.
Most of the stores allow you to try a free demo which you can attach to your avatar to see how exactly it looks like. This way you can choose the one that suits you best.
Do not purchase a cheap body that costs much less than one of a commonly used brand. Such bodies are cheaper for a reason, may have some significant flaws, and may cause you headaches each time you try to adjust your appearance. It is also much harder to find compatible outfits for bodies of some obscure brands.
Your unpacked mesh body usually comes as a folder that contains:
- the body itself, with hands and feet as separate objects;
- an alpha to make you classic body invisible;
- a HUD for various settings;
- optionally, a default shape optimized for the body;
- optionally, some default free outfit or a lingerie;
- some additional features and materials that the body creator decided to include.
Managing your mesh body might be tricky in the beginning, but generally it is not rocket science. Normally, you should get familiar with its functionality within a week. For each popular body brand you can also find a detailed tutorial in the Internet.
Don't be lazy to try various settings available in your body HUD and figure out what all those things do. This gives you a better understanding of how your mesh body works and how to fix possible issues.
Don't be lazy to customize your body and make it look more unique. Remember that with the default settings your avatar looks exactly the same as hundreds of others, and anyone with some experience can easily see that.
Mesh Heads
Mesh heads are sold separately from mesh bodies. A mesh head is also more expensive than a mesh body, with the most common price of 5000 L$ for a Bento head.
Most popular mesh head stores are: Catwa, Lelutka, Genus, Akeruka.
Same as with mesh bodies, stores that offer mesh heads allow you to try a free demo which you can attach to your avatar to see how it looks like.
A mesh head is basically the new face for your avatar. It makes sense to try at least several different heads to find one that best suits your personality. The face can be modified significantly by editing its shape, and you can do that already while trying the demo, before making your final choice.
Do not try to cheap out on this by purchasing some low-priced head. Those off-brand options usually have very restricted functionality or visual flaws that can't be fixed. Remember that there's no reason for a merchant to sell their product much cheaper if it has no significant disadvantages.
Your unpacked mesh head usually comes as a folder that contains:
- the head itself, with eyes and ears as separate objects;
- an alpha to make you classic head invisible;
- a HUD for various settings;
- optionally, separate HUDs for eyes, facial expressions and animations;
- optionally, a default shape optimized for the face;
- some additional features and materials that the head creator decided to include.
Upgrading from a classic head to a mesh head also means that you may need to buy a new hair, new makeup, and a new skin for your body to achieve a smooth transition at the neck. If you are already using a mesh head and want to buy a different one, most of those things will keep working with the new head.
Same as with your mesh body, don't be lazy to try various settings available in the HUD and figure out what all those things do. This gives you a better understanding of how your mesh head works and how to fix possible issues.
Same as with your mesh body, don't be lazy to customize your head and make it look more unique. With the default settings your face would look exactly the same as hundreds of others. Don't be a clone, put some effort to add at least a bit of personality into it.
Skins, Layers, Appliers, and BoM
A mesh body and a mesh head provide a realistic geometric shape for your avatar. Those usually also come with a decent default skin. However, to add more realism and uniqueness it is best to use a more advanced skin texture. This is also the proper way to combine the head with the body without a visible transition line.
Skins for mesh bodies can be applied using one of the two different techniques: Omega Appliers (also referred to as Omega Layers) or Bake on Mesh (BoM).
Layers are now considered as an outdated technology. However, most of the mesh bodies still come with a package of layers, and those may be handy in some cases.
Layers are somewhat like a thin shell on top of your skin. By default, it is fully transparent and invisible. Features like tattoos, body hair, freckles, or skin imperfections can be applied to layers. The texture appears on the layer and can be removed or replaced later. By toggling the visibility of a particular layer you can quickly make those features appear or disappear on your avatar.
An object that can apply something to your layers is called an applier. It is usually a HUD that gets attached to your screen and lets you select a layer and a body part on which you want to use the feature. Removing such features is usually done by clearing the layers in your body HUD.
Omega Appliers for skins work similarly, but instead of layers they apply a skin texture directly to your mesh body or mesh head, replacing the default skin. This achieves the same effect as attaching a different skin to a classic avatar. You can return to the default skin by selecting a skin texture in your body HUD.
Some clothes for mesh avatars also use appliers instead of being mesh objects with three-dimensional models. Such clothes would look rather like a body art painted on your skin, so think twice before purchasing it. However, this may be adequate for barely visible details of your outfit, such as underwear or socks.
Layers have a common problem of being incompatible with each other. For instance, you may not be able to use several tattoos at once or a tattoo on top of freckles. That is caused by a fundamental issue with SL graphics not allowing to stack transparent textures.
BoM (Bake on Mesh) is a more advanced technology that arrived in 2019. The biggest practical advantage of BoM is that it solves the problem with multiple layers, allowing to use several tattoos and skin modifiers at the same time. It makes your avatar look much more realistic.
BoM items work with mesh bodies and heads the same way as classic skins or clothes work with classic bodies: it simply has to be attached to your avatar, and it appears on your skin. All the clothes and tattoos designed for classic avatars would also work on a mesh avatar with BoM (though rarely usable in practice due to low quality).
To put it simple, BoM takes all the classic clothes, skins, tattoos, makeup, or other items which are currently attached to your avatar, merges it all into one single texture and applies it directly to your mesh body, without adding any layers on top.
All modern mesh bodies and heads have a button in the HUD that activates BoM. It also makes the default skin (or a skin that was set via Omega Appliers) invisible. If you don't have any BoM skin attached, your currently used classic avatar skin appears on your mesh avatar. Layers can be still used on top of a BoM skin, although it's usually redundant.
Since BoM utilizes classic skins and clothes, it requires your alpha (invisibility cloak) to be removed, otherwise BoM cannot see those classic textures. When an alpha is attached, a body or a head with the BoM option enabled is usually displayed in red.
Private Parts
Men may quickly notice one peculiar detail about their mesh body: it has no balls and no penis. Those parts are also sold separately. Luckily, same stores where you can buy the mesh body usually offer a set of matching mesh genitals. You can also try options from different creators which are sometimes more advanced, realistic and yummy.
Female skins usually have a decorative vagina that is better than an empty crotch, but looks not very realistic on a close zoom. If you are planning to engage in sexual activities, you can buy a fully functional mesh vagina with multiple settings.
Advanced mesh penises and vaginas come with a HUD that is comparable in complexity to the HUDs for your mesh body and mesh head. Don't be lazy to try the features available there and learn what it can do. Also, there are HUDs you can share to your partner and let them take control of your private parts.
It is worth mentioning that a penis can be attached to a female avatar. This allows you to achieve a transgender look. It can also be used to scare away too persistent admirers.
Animation Overriders
Default animations are very abrupt and unrealistic, making your avatar look like a wooden doll. An animation overrider (AO) is an object that replaces those standard animations with smoother and more natural movements.
Modern AOs include several animations for each action your avatar can do, such as standing, walking, running, sitting, etc. It also may include some dances. An AO usually comes with a HUD that allows you to switch between animations and turn them off when needed.
Some advanced and popular AOs can be found in stores like Vista, Akeyo, Body Language, and many others. AOs usually have no demo that you could attach, but in those shops you can use special stands that allow you to try how all the animations work with your avatar before purchasing an AO.
Mesh Clothes and Outfits
Once you are done with setting up your mesh body, you can start collecting outfits for it. Most creators make clothes in several versions, each intended for a particular body brand, and state it clearly in the description. Only purchase those pieces or outfits which have your body brand listed, otherwise it most probably won't fit.
You can find and purchase clothes directly in the game world, however it's much easier to use the Marketplace, which basically works as an online store. There you can search by keywords, apply price filters, and browse the products offered by thousands of creators.
There are many mesh items of rather good quality which are available as free gifts, just for 1 L$, or with a big discount as a part of some promotions and events. Consider collecting those before purchasing something more expensive. A good resource for finding such items is Teleporthub.
Quite often, clothes would look on your avatar very differently from what you see on a picture. Many outfits have a free demo which you can try before purchasing the full version. It's highly recommended for beginners to always try a demo to avoid some rookie mistakes. Do not purchase expensive things that have no demo.
Sometimes after purchasing clothes you may receive a package that looks like a single box. This is not a scam, such packages must be rezzed on a land to allow you extracting the contents. If you don't own any land, you can do that in a sandbox or any public land that allows to rez objects.
Some clothes for mesh avatars use appliers instead of being mesh objects with three-dimensional models. Such clothes would look rather like a body art painted on your skin, so think twice before purchasing it. However, this may be adequate for barely visible details of your outfit, such as underwear or socks.
Many outfits in SL have a HUD that allows you to change colors, textures, transparency, and other features. This is very handy, as in fact you purchase several outfits in one. Prioritize such products over single-color outfits with no customizable options.
Some clothes, even though the item has no Modify permission, allow you to replace the texture or edit its colors and transparency. This may be useful to improve the variety of your outfits at no cost.
When wearing mesh outfits, pay attention to the complexity of your avatar. In Firestorm it is displayed in the Wearing tab. Try to keep your complexity below 100,000 or at least below 200,000. With higher complexity your avatar causes lag for other people and may not even be displayed in their viewers.
Step by Step: Upgrading to a Mesh Avatar
In this part I will walk you like a baby through the whole process of setting up your mesh avatar. This is a long journey, expect it to take several hours. Don't try to rush it: there's no easy way to make complex things work.
Here I assume that you are either on a fresh SL account or have never used any mesh bodies or mesh heads before. If you have already completed some of the steps, simply skip that part (but make sure that you've done it properly). I also assume that you are using Firestorm viewer.
I strongly recommend you to read all the explanations above. It will give you some understanding of what you are doing, which is better than just following the instructions mechanically. It will also save your time by reducing your chances of making mistakes in the process.
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- Just in case, make a backup copy of your avatar. You are about to change a lot of things, and without such a backup you may be unable to revert your avatar back to its current state if something goes wrong.
- In Firestorm, open the Appearance window and save your current list of attachments as a new outfit.
- Saving an outfit does not save the parameters of your current shape. Make a copy of the shape that you are wearing and save it in your inventory with a distinctive name.
- You will be able to return to your current look at any time in the future by wearing your saved outfit and the backup copy of your shape.
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- If you are making a male avatar, go to at least one of those stores: Signature, Legacy, Belleza, Slink, Altamura, or others of your choice.
- If you are making a female avatar, go to at least one of those stores: Maitreya, Belleza, Legacy, Kupra, Slink, Altamura, or others of your choice.
- Find and take a free demo for the body they offer.
- Optionally, also grab a demo for a penis or a vagina (if those are offered by the body creator).
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- Go to at least one of those stores: Catwa, Lelutka, Genus, Akeruka.
- Find and take at least one free demo for the head they offer. In each store you may take several demos (for heads with different faces).
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- Go to at least one on those stores: Session, Not Found, DeeTaleZ, Stray Dog, L'Etre, or others of your choice.
- Find and take a free demo for at least one skin for your body. You need to take the BoM version. Pick only such demos that can be used with your body brand (that you picked in Step 1).
- Find and take a free demo for at least one skin for your head. The skins should match those you wish to try for your body (marked with the same skin tone, same name, or same number). You need to take the BoM version. Pick only such demos that can be used with your head brand (that you picked in Step 2).
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- Go to any quiet place or a sandbox where you can be naked and will not be disturbed by anyone.
- In Firestorm, open Appearance window, find the tab Wearing. This is the list of all your current attachments (you saved it in Step 0).
- Use right click to detach everything you can from your avatar. Some items cannot be detached, that is fine.
- If this part is done correctly, you avatar should look like a hairless naked classic body. This ensures that nothing previously used on your avatar will interfere with your new look.
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- In your inventory, find the folder that contains a demo for the body (you picked it in Step 1).
- In the demo folder, find an item called alpha. Attach it to your avatar. This should make your classic body invisible.
- In the demo folder, find the mesh body. Attach it to your avatar. It should appear with no hands and feet.
- In the demo folder, find hands and feet. Attach them to your avatar. Now your body should look complete (except the head and private parts, it will be fixed later).
- In the demo folder, find your body HUD and attach it. It should appear on your screen. Try out some options in the HUD and see what those things do to the body.
- Optionally, you can wear a shape from your demo folder or edit your current shape in case you are not satisfied with the body proportions.
- If you have other bodies to try, you can detach the current one and repeat the same procedure with a different body. You can also do it later.
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- In your inventory, find the folder that contains a demo for the head (you picked it in Step 2).
- If your classic head is visible, in the demo folder find and attach an alpha for the head, just like you did for the body. If your avatar already looks headless, this is not needed. The goal is to make your classic head disappear.
- In the demo folder, find the mesh head. Attach it to your avatar. It should appear with no eyes and no ears.
- In the demo folder, find eyes and ears. Attach them to your avatar. Now your head should look complete (except for the hair).
- In the demo folder, find the HUD for your head and attach it. It should appear on your screen. Try out some options in the HUD and see what those things do to the head.
- Optionally, you can wear a shape from your demo folder or edit your current one in case you are not satisfied with the proportions of your face.
- Your demo folder may contain separate HUDs for eyes, facial expressions, makeup, etc. Attach them too and try out the options.
- If you have any hair, try to attach it and see how those hair styles look like with your head. If nothing fits, just leave it bald for now and shop for new hair later.
- If you have other heads to try, you can detach the current one and repeat the same procedure with a different head. You can also do it later.
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- In your body HUD (you attached it in Step 5), find and use the button to activate BoM. Don't be scared if the body suddenly disappears or looks ugly. If it is displayed in red, detach the body alpha.
- In your inventory, find the folder that contains a demo skin for your body (you picked it in Step 3). Attach that skin to your avatar. It should appear on your mesh body.
- In the HUD for your head (you attached it in Step 6), find and use the button to activate BoM. Don't be scared if the head suddenly disappears or looks ugly. If it is displayed in red, detach the head alpha.
- In your inventory, find the folder that contains a demo skin for your head (you picked it in Step 3). Attach that skin to your avatar (use the one that matches the skin currently displayed on your body). It should appear on your mesh head.
- If everything is done correctly, your avatar should not have any major visual flaws at this point. The body, the head, and two matching skins (one for the body and one for the head) should be displayed. Nothing should clip through your body, no visible line should be on the neck.
- If you have other skins to try, you can put them on instead of those currently attached. You can also do it later.
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- In your inventory, find the folder that contains a demo for your penis or a vagina (possibly picked in Step 1). If you don't have any yet, search the Marketplace for such products and buy a free demo there.
- In the demo folder, find your penis or a vagina and attach it to your avatar. Your goal is to achieve a seamless match of it with your body. Follow instructions provided by the creator of the demo in case some additional settings are required.
- In the demo folder, find the HUD for your penis or your vagina. Attach it to your avatar and try out the options and features available.
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- If you already have an AO, simply attach it to your avatar. It should work for a mesh avatar same way as it did for a classic one.
- If you don't have any AO, you can find it in stores like Vista, Akeyo, Body Language, or others of your choice. AOs have no demo which you could pick, but in the stores you can use special stands on which you can try all the animations.
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- Before doing this, make sure that everything on your avatar works smoothly, no major flaws are present, all parts are compatible, and all the choices are made.
- If you don't have enough L$, buy the required amount on the official website. Alternatively, you can work in SL to earn enough L$ from other players.
- Go to the same stores where you picked the demos and buy full versions for your mesh body, mesh head, skins, private parts, and AO.
Congratulations, you are done with the body. Now you can flaunt it on nude beaches or proceed with collecting clothes and accessories for it. You can meet people and start conversations without getting instantly rejected for your look. Your second life finally begins.
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